Interesting premise. Reminds me a little of 'Hunt the Wumpus' (a game developed by researchers to talk about Artificial Intelligence).
I like not restricting players with uses of the echolocator. It would be a good challenge to include a counter of how many times the echolocator was used, however. If you need a motivator for players to try using it less often, all you'd need is a 'good ending' and a 'neutral ending'.
Have you considered letting the monsters move? Of course you'd have to dim the tiles as the information they contain get less certain with the moving monsters (and possibly walls too?)
It would be better onlyto have an amount of spacebars. And then you can collect more, so it is too easy. i didnt wanted the monsters to move because when they are in the dark and came suddenly in visible it could happen unfair situations
← Return to game
Comments
Log in with itch.io to leave a comment.
Interesting premise. Reminds me a little of 'Hunt the Wumpus' (a game developed by researchers to talk about Artificial Intelligence).
I like not restricting players with uses of the echolocator. It would be a good challenge to include a counter of how many times the echolocator was used, however. If you need a motivator for players to try using it less often, all you'd need is a 'good ending' and a 'neutral ending'.
Have you considered letting the monsters move? Of course you'd have to dim the tiles as the information they contain get less certain with the moving monsters (and possibly walls too?)
There is lots of potential with this game!
It would be better onlyto have an amount of spacebars. And then you can collect more, so it is too easy. i didnt wanted the monsters to move because when they are in the dark and came suddenly in visible it could happen unfair situations